fn acosh_ecf2d1() { var arg_0 = 1.0; var res : f32 = acosh(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { acosh_ecf2d1(); return vec4(); } @fragment fn fragment_main() { acosh_ecf2d1(); } @compute @workgroup_size(1) fn compute_main() { acosh_ecf2d1(); }