// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "backend/d3d12/ShaderModuleD3D12.h" #include "common/Assert.h" #include namespace backend { namespace d3d12 { // TODO(kainino@chromium.org): Consider replacing this with a generic enum_map. template class BindingTypeMap { public: T& operator[](nxt::BindingType type) { switch (type) { case nxt::BindingType::UniformBuffer: return mMap[0]; case nxt::BindingType::Sampler: return mMap[1]; case nxt::BindingType::SampledTexture: return mMap[2]; case nxt::BindingType::StorageBuffer: return mMap[3]; default: NXT_UNREACHABLE(); } } private: static constexpr int kNumBindingTypes = 4; std::array mMap{}; }; ShaderModule::ShaderModule(Device* device, ShaderModuleBuilder* builder) : ShaderModuleBase(builder), mDevice(device) { spirv_cross::CompilerHLSL compiler(builder->AcquireSpirv()); spirv_cross::CompilerGLSL::Options options_glsl; options_glsl.vertex.fixup_clipspace = true; options_glsl.vertex.flip_vert_y = true; compiler.spirv_cross::CompilerGLSL::set_options(options_glsl); spirv_cross::CompilerHLSL::Options options_hlsl; options_hlsl.shader_model = 51; compiler.spirv_cross::CompilerHLSL::set_options(options_hlsl); ExtractSpirvInfo(compiler); // rename bindings so that each register type c/u/t/s starts at 0 and then offset by // kMaxBindingsPerGroup * bindGroupIndex const auto& moduleBindingInfo = GetBindingInfo(); for (uint32_t group = 0; group < moduleBindingInfo.size(); ++group) { const auto& groupBindingInfo = moduleBindingInfo[group]; BindingTypeMap baseRegisters{}; for (const auto& bindingInfo : groupBindingInfo) { if (bindingInfo.used) { uint32_t& baseRegister = baseRegisters[bindingInfo.type]; uint32_t bindGroupOffset = group * kMaxBindingsPerGroup; compiler.set_decoration(bindingInfo.id, spv::DecorationBinding, bindGroupOffset + baseRegister++); } } } mHlslSource = compiler.compile(); } const std::string& ShaderModule::GetHLSLSource() const { return mHlslSource; } }} // namespace backend::d3d12