#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void all_986c7b() { bool res = all(bool4()); } vertex tint_symbol vertex_main() { all_986c7b(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { all_986c7b(); return; } kernel void compute_main() { all_986c7b(); return; }