#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void any_0e3e58() { bool res = any(bool2()); } vertex tint_symbol vertex_main() { any_0e3e58(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { any_0e3e58(); return; } kernel void compute_main() { any_0e3e58(); return; }