fn clamp_0acf8f() { var res : vec2 = clamp(vec2(), vec2(), vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { clamp_0acf8f(); return vec4(); } [[stage(fragment)]] fn fragment_main() { clamp_0acf8f(); } [[stage(compute)]] fn compute_main() { clamp_0acf8f(); }