#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void clamp_5f0819() { int3 res = clamp(int3(), int3(), int3()); } vertex tint_symbol vertex_main() { clamp_5f0819(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { clamp_5f0819(); return; } kernel void compute_main() { clamp_5f0819(); return; }