#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void clamp_6c1749() { int2 res = clamp(int2(), int2(), int2()); } vertex tint_symbol vertex_main() { clamp_6c1749(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { clamp_6c1749(); return; } kernel void compute_main() { clamp_6c1749(); return; }