void clamp_b07c65() { int res = clamp(1, 1, 1); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { clamp_b07c65(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { clamp_b07c65(); return; } [numthreads(1, 1, 1)] void compute_main() { clamp_b07c65(); return; }