[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array; fn ignore_ad88be() { ignore(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { ignore_ad88be(); return vec4(); } [[stage(fragment)]] fn fragment_main() { ignore_ad88be(); } [[stage(compute)]] fn compute_main() { ignore_ad88be(); }