#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_cb9301() { bool2 res = select(bool2(), bool2(), bool2()); } vertex tint_symbol vertex_main() { select_cb9301(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_cb9301(); return; } kernel void compute_main() { select_cb9301(); return; }