Texture2DArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_02aa9b() { float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1)), int2(0, 0)); } void fragment_main() { textureSample_02aa9b(); return; }