Texture3D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_100dc0() { float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, 0.0f), int3(0, 0, 0)); } void fragment_main() { textureSample_100dc0(); return; }