[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSample_c2f4e8() { var res : f32 = textureSample(arg_0, arg_1, vec3(), 1); } [[stage(fragment)]] fn fragment_main() { textureSample_c2f4e8(); }