#version 310 es shared uint wg[4]; void compute_main(uint local_invocation_index) { { for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) { uint i = idx; atomicExchange(wg[i], 0u); } } barrier(); atomicExchange(wg[1], 1u); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }