#version 310 es struct S { int before; mat4x2 m; int after; }; struct S_std140 { int before; uint pad; vec2 m_0; vec2 m_1; vec2 m_2; vec2 m_3; int after; uint pad_1; }; layout(binding = 0, std140) uniform u_block_ubo { S_std140 inner[4]; } u; mat4x2 load_u_2_m() { return mat4x2(u.inner[2u].m_0, u.inner[2u].m_1, u.inner[2u].m_2, u.inner[2u].m_3); } void f() { mat2x4 t = transpose(load_u_2_m()); float l = length(u.inner[0u].m_1.yx); float a = abs(u.inner[0u].m_1.yx[0u]); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }