struct S { arr : array, } struct buf0 { one : i32, } @group(0) @binding(0) var x_9 : buf0; var x_GLF_color : vec4; fn func_struct_S_i1_2_1_i1_(s : ptr, x : ptr) -> i32 { let x_16 : i32 = *(x); (*(s)).arr[1] = (x_16 + 1); let x_18 : i32 = x_9.one; let x_19 : i32 = (*(s)).arr[x_18]; let x_20 : i32 = *(x); if ((x_19 == x_20)) { return -1; } let x_21 : i32 = *(x); return x_21; } fn main_1() { var a : i32; var i : i32; var j : i32; var s_1 : S; var param : S; var param_1 : i32; a = 0; i = 0; loop { let x_22 : i32 = i; let x_23 : i32 = x_9.one; if ((x_22 < (2 + x_23))) { } else { break; } j = 0; loop { let x_25 : i32 = j; let x_26 : i32 = x_9.one; if ((x_25 < (3 + x_26))) { } else { break; } let x_28 : i32 = i; let x_29 : i32 = j; let x_79 : S = s_1; param = x_79; param_1 = (x_28 + x_29); let x_31 : i32 = func_struct_S_i1_2_1_i1_(&(param), &(param_1)); let x_32 : i32 = a; a = (x_32 + x_31); continuing { let x_34 : i32 = j; j = (x_34 + 1); } } continuing { let x_36 : i32 = i; i = (x_36 + 1); } } let x_38 : i32 = a; if ((x_38 == 30)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }