var<private> x_GLF_color : vec4<f32>;

fn main_1() {
  var x : i32;
  x = 0;
  let x_5 : i32 = x;
  if ((vec4<f32>(1.0, 1.0, 1.0, 1.0)[clamp(x_5, 0, 3)] >= 1.0)) {
  }
  x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
  return;
}

struct main_out {
  [[location(0)]]
  x_GLF_color_1 : vec4<f32>;
};

[[stage(fragment)]]
fn main() -> main_out {
  main_1();
  return main_out(x_GLF_color);
}