#include using namespace metal; struct main_out { float4 position_1; }; struct tint_symbol_1 { float4 position_1 [[position]]; }; void main_1() { return; } main_out tint_symbol_inner(uint x_2_param, thread uint* const tint_symbol_3, thread float4* const tint_symbol_4) { *(tint_symbol_3) = x_2_param; main_1(); main_out const tint_symbol_2 = {.position_1=*(tint_symbol_4)}; return tint_symbol_2; } vertex tint_symbol_1 tint_symbol(uint x_2_param [[vertex_id]]) { thread uint tint_symbol_5 = 0u; thread float4 tint_symbol_6 = 0.0f; main_out const inner_result = tint_symbol_inner(x_2_param, &(tint_symbol_5), &(tint_symbol_6)); tint_symbol_1 wrapper_result = {}; wrapper_result.position_1 = inner_result.position_1; return wrapper_result; }