// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/VertexFormat.h" #include "common/Assert.h" #include namespace dawn::native { static constexpr std::array sVertexFormatTable = {{ // {wgpu::VertexFormat::Undefined, 0, 0, 0, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Uint8x2, 2, 2, 1, VertexFormatBaseType::Uint}, {wgpu::VertexFormat::Uint8x4, 4, 4, 1, VertexFormatBaseType::Uint}, {wgpu::VertexFormat::Sint8x2, 2, 2, 1, VertexFormatBaseType::Sint}, {wgpu::VertexFormat::Sint8x4, 4, 4, 1, VertexFormatBaseType::Sint}, {wgpu::VertexFormat::Unorm8x2, 2, 2, 1, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Unorm8x4, 4, 4, 1, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Snorm8x2, 2, 2, 1, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Snorm8x4, 4, 4, 1, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Uint16x2, 4, 2, 2, VertexFormatBaseType::Uint}, {wgpu::VertexFormat::Uint16x4, 8, 4, 2, VertexFormatBaseType::Uint}, {wgpu::VertexFormat::Sint16x2, 4, 2, 2, VertexFormatBaseType::Sint}, {wgpu::VertexFormat::Sint16x4, 8, 4, 2, VertexFormatBaseType::Sint}, {wgpu::VertexFormat::Unorm16x2, 4, 2, 2, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Unorm16x4, 8, 4, 2, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Snorm16x2, 4, 2, 2, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Snorm16x4, 8, 4, 2, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Float16x2, 4, 2, 2, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Float16x4, 8, 4, 2, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Float32, 4, 1, 4, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Float32x2, 8, 2, 4, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Float32x3, 12, 3, 4, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Float32x4, 16, 4, 4, VertexFormatBaseType::Float}, {wgpu::VertexFormat::Uint32, 4, 1, 4, VertexFormatBaseType::Uint}, {wgpu::VertexFormat::Uint32x2, 8, 2, 4, VertexFormatBaseType::Uint}, {wgpu::VertexFormat::Uint32x3, 12, 3, 4, VertexFormatBaseType::Uint}, {wgpu::VertexFormat::Uint32x4, 16, 4, 4, VertexFormatBaseType::Uint}, {wgpu::VertexFormat::Sint32, 4, 1, 4, VertexFormatBaseType::Sint}, {wgpu::VertexFormat::Sint32x2, 8, 2, 4, VertexFormatBaseType::Sint}, {wgpu::VertexFormat::Sint32x3, 12, 3, 4, VertexFormatBaseType::Sint}, {wgpu::VertexFormat::Sint32x4, 16, 4, 4, VertexFormatBaseType::Sint}, // }}; const VertexFormatInfo& GetVertexFormatInfo(wgpu::VertexFormat format) { ASSERT(format != wgpu::VertexFormat::Undefined); ASSERT(static_cast(format) < sVertexFormatTable.size()); ASSERT(sVertexFormatTable[static_cast(format)].format == format); return sVertexFormatTable[static_cast(format)]; } } // namespace dawn::native