// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include "dawn/tests/DawnTest.h" #include "dawn/tests/MockCallback.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" #include "gmock/gmock.h" using testing::_; using testing::Exactly; using testing::MockCallback; class MockQueueWorkDoneCallback { public: MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata)); }; static std::unique_ptr mockQueueWorkDoneCallback; static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) { mockQueueWorkDoneCallback->Call(status, userdata); } static const int fakeUserData = 0; class DeviceLostTest : public DawnTest { protected: void SetUp() override { DawnTest::SetUp(); DAWN_TEST_UNSUPPORTED_IF(UsesWire()); mockQueueWorkDoneCallback = std::make_unique(); } void TearDown() override { mockQueueWorkDoneCallback = nullptr; DawnTest::TearDown(); } static void MapFailCallback(WGPUBufferMapAsyncStatus status, void* userdata) { EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status); EXPECT_EQ(&fakeUserData, userdata); } void MapAsyncAndWait(const wgpu::Buffer& buffer, wgpu::MapMode mode, size_t offset, size_t size) { bool done = false; buffer.MapAsync( mode, offset, size, [](WGPUBufferMapAsyncStatus status, void* userdata) { ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status); *static_cast(userdata) = true; }, &done); while (!done) { WaitABit(); } } }; // Test that DeviceLostCallback is invoked when LostForTestimg is called TEST_P(DeviceLostTest, DeviceLostCallbackIsCalled) { LoseDeviceForTesting(); } // Test that submit fails when device is lost TEST_P(DeviceLostTest, SubmitFails) { wgpu::CommandBuffer commands; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); commands = encoder.Finish(); LoseDeviceForTesting(); ASSERT_DEVICE_ERROR(queue.Submit(0, &commands)); } // Test that CreateBindGroupLayout fails when device is lost TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) { LoseDeviceForTesting(); wgpu::BindGroupLayoutEntry entry; entry.binding = 0; entry.visibility = wgpu::ShaderStage::None; entry.buffer.type = wgpu::BufferBindingType::Uniform; wgpu::BindGroupLayoutDescriptor descriptor; descriptor.entryCount = 1; descriptor.entries = &entry; ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)); } // Test that GetBindGroupLayout fails when device is lost TEST_P(DeviceLostTest, GetBindGroupLayoutFails) { wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"( struct UniformBuffer { pos : vec4f } @group(0) @binding(0) var ubo : UniformBuffer; @compute @workgroup_size(1) fn main() { })"); wgpu::ComputePipelineDescriptor descriptor; descriptor.layout = nullptr; descriptor.compute.module = csModule; descriptor.compute.entryPoint = "main"; wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor); LoseDeviceForTesting(); ASSERT_DEVICE_ERROR(pipeline.GetBindGroupLayout(0).Get()); } // Test that CreateBindGroup fails when device is lost TEST_P(DeviceLostTest, CreateBindGroupFails) { LoseDeviceForTesting(); wgpu::BindGroupEntry entry; entry.binding = 0; entry.sampler = nullptr; entry.textureView = nullptr; entry.buffer = nullptr; entry.offset = 0; entry.size = 0; wgpu::BindGroupDescriptor descriptor; descriptor.layout = nullptr; descriptor.entryCount = 1; descriptor.entries = &entry; ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); } // Test that CreatePipelineLayout fails when device is lost TEST_P(DeviceLostTest, CreatePipelineLayoutFails) { LoseDeviceForTesting(); wgpu::PipelineLayoutDescriptor descriptor; descriptor.bindGroupLayoutCount = 0; descriptor.bindGroupLayouts = nullptr; ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&descriptor)); } // Tests that CreateRenderBundleEncoder fails when device is lost TEST_P(DeviceLostTest, CreateRenderBundleEncoderFails) { LoseDeviceForTesting(); wgpu::RenderBundleEncoderDescriptor descriptor; descriptor.colorFormatsCount = 0; descriptor.colorFormats = nullptr; ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&descriptor)); } // Tests that CreateComputePipeline fails when device is lost TEST_P(DeviceLostTest, CreateComputePipelineFails) { LoseDeviceForTesting(); wgpu::ComputePipelineDescriptor descriptor = {}; descriptor.layout = nullptr; descriptor.compute.module = nullptr; ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor)); } // Tests that CreateRenderPipeline fails when device is lost TEST_P(DeviceLostTest, CreateRenderPipelineFails) { LoseDeviceForTesting(); utils::ComboRenderPipelineDescriptor descriptor; ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); } // Tests that CreateSampler fails when device is lost TEST_P(DeviceLostTest, CreateSamplerFails) { LoseDeviceForTesting(); ASSERT_DEVICE_ERROR(device.CreateSampler()); } // Tests that CreateShaderModule fails when device is lost TEST_P(DeviceLostTest, CreateShaderModuleFails) { LoseDeviceForTesting(); ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"( @fragment fn main(@location(0) color : vec4f) -> @location(0) vec4f { return color; })")); } // Tests that CreateSwapChain fails when device is lost TEST_P(DeviceLostTest, CreateSwapChainFails) { LoseDeviceForTesting(); wgpu::SwapChainDescriptor descriptor = {}; ASSERT_DEVICE_ERROR(device.CreateSwapChain(nullptr, &descriptor)); } // Tests that CreateTexture fails when device is lost TEST_P(DeviceLostTest, CreateTextureFails) { LoseDeviceForTesting(); wgpu::TextureDescriptor descriptor; descriptor.size.width = 4; descriptor.size.height = 4; descriptor.size.depthOrArrayLayers = 1; descriptor.mipLevelCount = 1; descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.usage = wgpu::TextureUsage::RenderAttachment; ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); } // Test that CreateBuffer fails when device is lost TEST_P(DeviceLostTest, CreateBufferFails) { LoseDeviceForTesting(); wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::CopySrc; ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor)); } // Test that buffer.MapAsync for writing fails after device is lost TEST_P(DeviceLostTest, BufferMapAsyncFailsForWriting) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = 4; bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); LoseDeviceForTesting(); ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, const_cast(&fakeUserData))); } // Test that BufferMapAsync for writing calls back with device lost status when device lost after // mapping TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForWriting) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = 4; bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, const_cast(&fakeUserData)); LoseDeviceForTesting(); } // Test that buffer.Unmap fails after device is lost TEST_P(DeviceLostTest, BufferUnmapFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; bufferDescriptor.mappedAtCreation = true; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); LoseDeviceForTesting(); ASSERT_DEVICE_ERROR(buffer.Unmap()); } // Test that mappedAtCreation fails after device is lost TEST_P(DeviceLostTest, CreateBufferMappedAtCreationFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; bufferDescriptor.mappedAtCreation = true; LoseDeviceForTesting(); ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor)); } // Test that BufferMapAsync for reading fails after device is lost TEST_P(DeviceLostTest, BufferMapAsyncFailsForReading) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = 4; bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); LoseDeviceForTesting(); ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, const_cast(&fakeUserData))); } // Test that BufferMapAsync for reading calls back with device lost status when device lost after // mapping TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForReading) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, const_cast(&fakeUserData)); LoseDeviceForTesting(); } // Test that WriteBuffer fails after device is lost TEST_P(DeviceLostTest, WriteBufferFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); LoseDeviceForTesting(); float data = 12.0f; ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &data, sizeof(data))); } // Test it's possible to GetMappedRange on a buffer created mapped after device loss TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationAfterLoss) { LoseDeviceForTesting(); wgpu::BufferDescriptor desc; desc.size = 4; desc.usage = wgpu::BufferUsage::CopySrc; desc.mappedAtCreation = true; ASSERT_DEVICE_ERROR(wgpu::Buffer buffer = device.CreateBuffer(&desc)); ASSERT_NE(buffer.GetMappedRange(), nullptr); } // Test that device loss doesn't change the result of GetMappedRange, mappedAtCreation version. TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationBeforeLoss) { wgpu::BufferDescriptor desc; desc.size = 4; desc.usage = wgpu::BufferUsage::CopySrc; desc.mappedAtCreation = true; wgpu::Buffer buffer = device.CreateBuffer(&desc); void* rangeBeforeLoss = buffer.GetMappedRange(); LoseDeviceForTesting(); ASSERT_NE(buffer.GetMappedRange(), nullptr); ASSERT_EQ(buffer.GetMappedRange(), rangeBeforeLoss); } // Test that device loss doesn't change the result of GetMappedRange, mapping for reading version. TEST_P(DeviceLostTest, GetMappedRange_MapAsyncReading) { wgpu::BufferDescriptor desc; desc.size = 4; desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; wgpu::Buffer buffer = device.CreateBuffer(&desc); MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4); queue.Submit(0, nullptr); const void* rangeBeforeLoss = buffer.GetConstMappedRange(); LoseDeviceForTesting(); ASSERT_NE(buffer.GetConstMappedRange(), nullptr); ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss); } // Test that device loss doesn't change the result of GetMappedRange, mapping for writing version. TEST_P(DeviceLostTest, GetMappedRange_MapAsyncWriting) { wgpu::BufferDescriptor desc; desc.size = 4; desc.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; wgpu::Buffer buffer = device.CreateBuffer(&desc); MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4); queue.Submit(0, nullptr); const void* rangeBeforeLoss = buffer.GetConstMappedRange(); LoseDeviceForTesting(); ASSERT_NE(buffer.GetConstMappedRange(), nullptr); ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss); } // TODO(dawn:929): mapasync read + resolve + loss getmappedrange != nullptr. // TODO(dawn:929): mapasync write + resolve + loss getmappedrange != nullptr. // Test that Command Encoder Finish fails when device lost TEST_P(DeviceLostTest, CommandEncoderFinishFails) { wgpu::CommandBuffer commands; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); LoseDeviceForTesting(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Test that QueueOnSubmittedWorkDone fails after device is lost. TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneFails) { LoseDeviceForTesting(); // callback should have device lost status EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr)) .Times(1); ASSERT_DEVICE_ERROR(queue.OnSubmittedWorkDone(0, ToMockQueueWorkDone, nullptr)); } // Test that QueueOnSubmittedWorkDone when the device is lost after calling OnSubmittedWorkDone TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneBeforeLossFails) { // callback should have device lost status EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr)) .Times(1); queue.OnSubmittedWorkDone(0, ToMockQueueWorkDone, nullptr); LoseDeviceForTesting(); } // Test that LostForTesting can only be called on one time TEST_P(DeviceLostTest, LoseDeviceForTestingOnce) { // First LoseDeviceForTesting call should occur normally. The callback is already set in SetUp. LoseDeviceForTesting(); // Second LoseDeviceForTesting call should result in no callbacks. Note we also reset the // callback first since by default the device clears the callback after the device is lost. device.SetDeviceLostCallback(mDeviceLostCallback.Callback(), mDeviceLostCallback.MakeUserdata(device.Get())); EXPECT_CALL(mDeviceLostCallback, Call(WGPUDeviceLostReason_Undefined, testing::_, device.Get())) .Times(0); device.ForceLoss(wgpu::DeviceLostReason::Undefined, "Device lost for testing"); FlushWire(); testing::Mock::VerifyAndClearExpectations(&mDeviceLostCallback); } TEST_P(DeviceLostTest, DeviceLostDoesntCallUncapturedError) { // Since the device has a default error callback set that fails if it is called, we just need // to lose the device and verify no failures. LoseDeviceForTesting(); } // Test that WGPUCreatePipelineAsyncStatus_DeviceLost can be correctly returned when device is lost // before the callback of Create*PipelineAsync() is called. TEST_P(DeviceLostTest, DeviceLostBeforeCreatePipelineAsyncCallback) { wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"( @compute @workgroup_size(1) fn main() { })"); wgpu::ComputePipelineDescriptor descriptor; descriptor.compute.module = csModule; descriptor.compute.entryPoint = "main"; auto callback = [](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline returnPipeline, const char* message, void* userdata) { EXPECT_EQ(WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_DeviceLost, status); }; device.CreateComputePipelineAsync(&descriptor, callback, nullptr); LoseDeviceForTesting(); } // This is a regression test for crbug.com/1212385 where Dawn didn't clean up all // references to bind group layouts such that the cache was non-empty at the end // of shut down. TEST_P(DeviceLostTest, FreeBindGroupAfterDeviceLossWithPendingCommands) { wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); wgpu::BufferDescriptor bufferDesc; bufferDesc.size = sizeof(float); bufferDesc.usage = wgpu::BufferUsage::Storage; wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(float)}}); // Advance the pending command serial. We only a need a couple of these to repro the bug, // but include extra so this does not become a change-detecting test if the specific serial // value is sensitive. queue.Submit(0, nullptr); queue.Submit(0, nullptr); queue.Submit(0, nullptr); queue.Submit(0, nullptr); queue.Submit(0, nullptr); queue.Submit(0, nullptr); LoseDeviceForTesting(); // Releasing the bing group places the bind group layout into a queue in the Vulkan backend // for recycling of descriptor sets. So, after these release calls there is still one last // reference to the BGL which wouldn't be freed until the pending serial passes. // Since the device is lost, destruction will clean up immediately without waiting for the // serial. The implementation needs to be sure to clear these BGL references. At the end of // Device shut down, we ASSERT that the BGL cache is empty. bgl = nullptr; bg = nullptr; } // This is a regression test for crbug.com/1365011 where ending a render pass with an indirect draw // in it after the device is lost would cause render commands to be leaked. TEST_P(DeviceLostTest, DeviceLostInRenderPassWithDrawIndirect) { utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 4u, 4u); utils::ComboRenderPipelineDescriptor desc; desc.vertex.module = utils::CreateShaderModule(device, R"( @vertex fn main(@builtin(vertex_index) i : u32) -> @builtin(position) vec4f { var pos = array( vec2f(-1.0, -1.0), vec2f(3.0, -1.0), vec2f(-1.0, 3.0)); return vec4f(pos[i], 0.0, 1.0); } )"); desc.cFragment.module = utils::CreateShaderModule(device, R"( @fragment fn main() -> @location(0) vec4f { return vec4f(0.0, 1.0, 0.0, 1.0); } )"); desc.cTargets[0].format = renderPass.colorFormat; wgpu::Buffer indirectBuffer = utils::CreateBufferFromData(device, wgpu::BufferUsage::Indirect, {3, 1, 0, 0}); wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); pass.SetPipeline(pipeline); pass.DrawIndirect(indirectBuffer, 0); LoseDeviceForTesting(); pass.End(); } // Attempting to set an object label after device loss should not cause an error. TEST_P(DeviceLostTest, SetLabelAfterDeviceLoss) { DAWN_TEST_UNSUPPORTED_IF(UsesWire()); std::string label = "test"; wgpu::BufferDescriptor descriptor; descriptor.size = 4; descriptor.usage = wgpu::BufferUsage::Uniform; wgpu::Buffer buffer = device.CreateBuffer(&descriptor); LoseDeviceForTesting(); buffer.SetLabel(label.c_str()); } DAWN_INSTANTIATE_TEST(DeviceLostTest, D3D12Backend(), MetalBackend(), NullBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend());