fn fma_c10ba3() { var res : f32 = fma(1.0, 1.0, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fma_c10ba3(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fma_c10ba3(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { fma_c10ba3(); }