#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_3) { float2 v0 = 0.0f; float2 v1 = 0.0f; float const x_36 = x_6.x_GLF_uniform_float_values.arr[1].el; v0 = float2(x_36, -580.015014648f); float2 const x_38 = v0; float const x_41 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_42 = -(x_41); v1 = clamp(ceil(x_38), float2(x_42, x_42), float2(100.0f, 100.0f)); float const x_46 = v1.y; float const x_48 = x_6.x_GLF_uniform_float_values.arr[0].el; if ((x_46 == -(x_48))) { int const x_55 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_58 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_61 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_64 = x_9.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_3) = float4(float(x_55), float(x_58), float(x_61), float(x_64)); } else { int const x_68 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_69 = float(x_68); *(tint_symbol_3) = float4(x_69, x_69, x_69, x_69); } return; } main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) { main_1(x_6, x_9, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_9, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }