#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct buf2 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf2& x_9, constant buf1& x_11, thread float4* const tint_symbol_3) { int a = 0; int i = 0; a = 1; int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_41 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_44 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_47 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_3) = float4(float(x_38), float(x_41), float(x_44), float(x_47)); int const x_51 = x_6.x_GLF_uniform_int_values.arr[1].el; i = x_51; while (true) { int const x_56 = i; int const x_58 = x_6.x_GLF_uniform_int_values.arr[2].el; if ((x_56 < x_58)) { } else { break; } int const x_61 = a; a = as_type((as_type(x_61) + as_type(1))); if ((x_61 > 3)) { break; } float const x_67 = x_9.injectionSwitch.x; float const x_69 = x_11.x_GLF_uniform_float_values.arr[0].el; if ((x_67 > x_69)) { discard_fragment(); } { int const x_73 = i; i = as_type((as_type(x_73) + as_type(1))); } } return; } main_out tint_symbol_inner(constant buf0& x_6, constant buf2& x_9, constant buf1& x_11, thread float4* const tint_symbol_4) { main_1(x_6, x_9, x_11, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf2& x_9 [[buffer(2)]], constant buf1& x_11 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_9, x_11, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }