#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { int i = 0; int j = 0; i = 0; j = 1; while (true) { int const x_28 = i; int const x_29 = j; if ((x_28 < clamp(x_29, 5, 9))) { } else { break; } int const x_33 = i; i = as_type((as_type(x_33) + as_type(1))); int const x_35 = j; j = as_type((as_type(x_35) + as_type(1))); } int const x_37 = i; int const x_39 = j; if (((x_37 == 9) && (x_39 == 10))) { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }