#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { float4 v = 0.0f; float4 const x_23 = v; v = float4(float2(1.0f, 1.0f).x, float2(1.0f, 1.0f).y, x_23.z, x_23.w); float4 const x_25 = v; v = float4(x_25.x, x_25.y, float2(2.0f, 2.0f).x, float2(2.0f, 2.0f).y); float4 const x_27 = v; if (all((x_27 == float4(1.0f, 1.0f, 2.0f, 2.0f)))) { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }