#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct buf2 { /* 0x0000 */ float zero; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; bool func_vf2_(constant buf1& x_8, constant buf2& x_10, thread float2* const pos) { float const x_62 = (*(pos)).x; float const x_64 = x_8.x_GLF_uniform_float_values.arr[0].el; if ((x_62 < x_64)) { return true; } float const x_69 = (*(pos)).y; float const x_71 = x_8.x_GLF_uniform_float_values.arr[0].el; if ((x_69 > x_71)) { return false; } float const x_76 = x_10.zero; float const x_78 = x_8.x_GLF_uniform_float_values.arr[1].el; if ((x_76 > x_78)) { return true; } return true; } void main_1(constant buf1& x_8, constant buf2& x_10, constant buf0& x_13, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { float2 param = 0.0f; float4 const x_42 = *(tint_symbol_3); param = float2(x_42.x, x_42.y); bool const x_44 = func_vf2_(x_8, x_10, &(param)); if (x_44) { discard_fragment(); } int const x_48 = x_13.x_GLF_uniform_int_values.arr[0].el; int const x_51 = x_13.x_GLF_uniform_int_values.arr[1].el; int const x_54 = x_13.x_GLF_uniform_int_values.arr[1].el; int const x_57 = x_13.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_48), float(x_51), float(x_54), float(x_57)); return; } main_out tint_symbol_inner(constant buf1& x_8, constant buf2& x_10, constant buf0& x_13, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { *(tint_symbol_5) = gl_FragCoord_param; main_1(x_8, x_10, x_13, tint_symbol_5, tint_symbol_6); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(1)]], constant buf2& x_10 [[buffer(2)]], constant buf0& x_13 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; main_out const inner_result = tint_symbol_inner(x_8, x_10, x_13, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }