static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2 v1 = float2(0.0f, 0.0f); float2 v2 = float2(0.0f, 0.0f); v1 = float2(1.0f, -1.0f); v2 = step(float2(0.400000006f, 0.400000006f), sinh(v1)); const float x_27 = v2.x; const float x_29 = v2.y; const float x_31 = v2.y; const float x_33 = v2.x; x_GLF_color = float4(x_27, x_29, x_31, x_33); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }