#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ uint el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[1]; }; struct buf2 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_uint_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct tint_padded_array_element_2 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_2[12]; }; struct tint_array_wrapper_2 { /* 0x0000 */ tint_padded_array_element_2 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_2 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf2& x_6, constant buf1& x_8, constant buf0& x_10, thread float4* const tint_symbol_3) { float f = 0.0f; uint const x_36 = x_6.x_GLF_uniform_uint_values.arr[0].el; f = as_type(max(100u, x_36)); float const x_39 = f; float const x_41 = x_8.x_GLF_uniform_float_values.arr[0].el; if ((x_39 == x_41)) { int const x_47 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_50 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_53 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_56 = x_10.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_3) = float4(float(x_47), float(x_50), float(x_53), float(x_56)); } else { int const x_60 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_61 = float(x_60); *(tint_symbol_3) = float4(x_61, x_61, x_61, x_61); } return; } main_out tint_symbol_inner(constant buf2& x_6, constant buf1& x_8, constant buf0& x_10, thread float4* const tint_symbol_4) { main_1(x_6, x_8, x_10, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf2& x_6 [[buffer(2)]], constant buf1& x_8 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_8, x_10, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }