static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2 v = float2(0.0f, 0.0f); v = log2(cosh(float2(1.0f, 100.0f))); const float x_27 = v.x; const float x_29 = v.y; if ((x_27 < x_29)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }