enable f16; fn floor_3802c0() { var res : vec3<f16> = floor(vec3<f16>(f16())); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { floor_3802c0(); return vec4<f32>(); } @fragment fn fragment_main() { floor_3802c0(); } @compute @workgroup_size(1) fn compute_main() { floor_3802c0(); }