@group(1) @binding(0) var arg_0 : texture_2d<f32>; fn textureNumLevels_24b2c6() { var res : u32 = textureNumLevels(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureNumLevels_24b2c6(); return vec4<f32>(); } @fragment fn fragment_main() { textureNumLevels_24b2c6(); } @compute @workgroup_size(1) fn compute_main() { textureNumLevels_24b2c6(); }