fn transpose_854336() { var res : mat3x3<f32> = transpose(mat3x3<f32>(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { transpose_854336(); return vec4<f32>(); } @fragment fn fragment_main() { transpose_854336(); } @compute @workgroup_size(1) fn compute_main() { transpose_854336(); }