@group(1) @binding(0) var arg_0 : texture_depth_2d_array; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_60bf45() { var arg_2 = vec2(); var arg_3 = 1i; const arg_4 = vec2(); var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4); } @fragment fn fragment_main() { textureSample_60bf45(); }