// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_COMMON_DEPTHSTENCILSTATE_H_ #define BACKEND_COMMON_DEPTHSTENCILSTATE_H_ #include "Forward.h" #include "Builder.h" #include "RefCounted.h" #include "nxt/nxtcpp.h" namespace backend { class DepthStencilStateBase : public RefCounted { public: DepthStencilStateBase(DepthStencilStateBuilder* builder); struct DepthInfo { nxt::CompareFunction compareFunction = nxt::CompareFunction::Less; nxt::DepthWriteMode depthWriteMode = nxt::DepthWriteMode::Enabled; }; struct StencilInfo { nxt::CompareFunction compareFunction = nxt::CompareFunction::Always; nxt::StencilOperation stencilFail = nxt::StencilOperation::Keep; nxt::StencilOperation depthFail = nxt::StencilOperation::Keep; nxt::StencilOperation stencilPass = nxt::StencilOperation::Keep; uint32_t readMask = 0xff; uint32_t writeMask = 0xff; }; bool DepthIsEnabled() const; bool StencilIsEnabled() const; const DepthInfo& GetDepth() const; const StencilInfo& GetStencil(nxt::Face face) const; private: bool depthEnabled = false; bool stencilEnabled = false; DepthInfo depthInfo; StencilInfo stencilInfos[2]; }; class DepthStencilStateBuilder : public Builder { public: DepthStencilStateBuilder(DeviceBase* device); // NXT API void SetDepthEnabled(bool depthEnabled); void SetDepthCompareFunction(nxt::CompareFunction depthCompareFunction); void SetDepthWrite(nxt::DepthWriteMode depthWriteMode); void SetStencilEnabled(bool stencilEnabled); void SetStencilOperation(nxt::Face face, nxt::StencilOperation stencilFail, nxt::StencilOperation depthFail, nxt::StencilOperation stencilPass); void SetStencilCompareFunction(nxt::Face face, nxt::CompareFunction stencilCompareFunction); void SetStencilMask(nxt::Face face, uint32_t readMask, uint32_t writeMask); private: friend class DepthStencilStateBase; DepthStencilStateBase* GetResultImpl() override; bool depthEnabled; bool stencilEnabled; DepthStencilStateBase::DepthInfo depthInfo; DepthStencilStateBase::StencilInfo stencilInfos[2]; }; } #endif // BACKEND_COMMON_DEPTHSTENCILSTATE_H_