// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/vulkan/ShaderModuleVk.h" #include "dawn_native/vulkan/DeviceVk.h" #include "dawn_native/vulkan/FencedDeleter.h" #include "dawn_native/vulkan/VulkanError.h" #include namespace dawn_native { namespace vulkan { // static ResultOrError ShaderModule::Create(Device* device, const ShaderModuleDescriptor* descriptor) { std::unique_ptr module(new ShaderModule(device, descriptor)); if (!module) return DAWN_VALIDATION_ERROR("Unable to create ShaderModule"); DAWN_TRY(module->Initialize(descriptor)); return module.release(); } ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) : ShaderModuleBase(device, descriptor) { } MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) { // Use SPIRV-Cross to extract info from the SPIRV even if Vulkan consumes SPIRV. We want to // have a translation step eventually anyway. if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) { shaderc_spvc::CompileOptions options = GetCompileOptions(); DAWN_TRY(CheckSpvcSuccess( mSpvcContext.InitializeForVulkan(descriptor->code, descriptor->codeSize, options), "Unable to initialize instance of spvc")); spirv_cross::Compiler* compiler; DAWN_TRY(CheckSpvcSuccess(mSpvcContext.GetCompiler(reinterpret_cast(&compiler)), "Unable to get cross compiler")); DAWN_TRY(ExtractSpirvInfo(*compiler)); } else { spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize); DAWN_TRY(ExtractSpirvInfo(compiler)); } VkShaderModuleCreateInfo createInfo; createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; createInfo.pNext = nullptr; createInfo.flags = 0; std::vector vulkanSource; if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) { shaderc_spvc::CompilationResult result; DAWN_TRY(CheckSpvcSuccess(mSpvcContext.CompileShader(&result), "Unable to generate Vulkan shader")); DAWN_TRY(CheckSpvcSuccess(result.GetBinaryOutput(&vulkanSource), "Unable to get binary output of Vulkan shader")); createInfo.codeSize = vulkanSource.size() * sizeof(uint32_t); createInfo.pCode = vulkanSource.data(); } else { createInfo.codeSize = descriptor->codeSize * sizeof(uint32_t); createInfo.pCode = descriptor->code; } Device* device = ToBackend(GetDevice()); return CheckVkSuccess( device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &*mHandle), "CreateShaderModule"); } ShaderModule::~ShaderModule() { Device* device = ToBackend(GetDevice()); if (mHandle != VK_NULL_HANDLE) { device->GetFencedDeleter()->DeleteWhenUnused(mHandle); mHandle = VK_NULL_HANDLE; } } VkShaderModule ShaderModule::GetHandle() const { return mHandle; } }} // namespace dawn_native::vulkan