fn saturate_51567f() { var arg_0 = vec2(1.0f); var res : vec2 = saturate(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { saturate_51567f(); return vec4(); } @fragment fn fragment_main() { saturate_51567f(); } @compute @workgroup_size(1) fn compute_main() { saturate_51567f(); }