struct SB_RW { arg_0 : array<i32>, } @group(0) @binding(0) var<storage, read_write> sb_rw : SB_RW; fn arrayLength_61b1c7() { var res : u32 = arrayLength(&(sb_rw.arg_0)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { arrayLength_61b1c7(); return vec4<f32>(); } @fragment fn fragment_main() { arrayLength_61b1c7(); } @compute @workgroup_size(1) fn compute_main() { arrayLength_61b1c7(); }