@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8sint, write>; fn textureStore_5ddc61() { textureStore(arg_0, vec2<i32>(1i), 1u, vec4<i32>(1i)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureStore_5ddc61(); return vec4<f32>(); } @fragment fn fragment_main() { textureStore_5ddc61(); } @compute @workgroup_size(1) fn compute_main() { textureStore_5ddc61(); }