// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_RENDERPIPELINE_H_ #define BACKEND_RENDERPIPELINE_H_ #include "backend/BlendState.h" #include "backend/DepthStencilState.h" #include "backend/InputState.h" #include "backend/Pipeline.h" #include "dawn/dawncpp.h" #include #include namespace backend { class RenderPipelineBase : public RefCounted, public PipelineBase { public: RenderPipelineBase(RenderPipelineBuilder* builder); BlendStateBase* GetBlendState(uint32_t attachmentSlot); DepthStencilStateBase* GetDepthStencilState(); dawn::IndexFormat GetIndexFormat() const; InputStateBase* GetInputState(); dawn::PrimitiveTopology GetPrimitiveTopology() const; std::bitset GetColorAttachmentsMask() const; bool HasDepthStencilAttachment() const; dawn::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const; dawn::TextureFormat GetDepthStencilFormat() const; // A pipeline can be used in a render pass if its attachment info matches the actual // attachments in the render pass. This returns whether it is the case. bool IsCompatibleWith(const RenderPassDescriptorBase* renderPass) const; private: Ref mDepthStencilState; dawn::IndexFormat mIndexFormat; Ref mInputState; dawn::PrimitiveTopology mPrimitiveTopology; std::array, kMaxColorAttachments> mBlendStates; std::bitset mColorAttachmentsSet; std::array mColorAttachmentFormats; bool mDepthStencilFormatSet = false; dawn::TextureFormat mDepthStencilFormat; }; class RenderPipelineBuilder : public Builder, public PipelineBuilder { public: RenderPipelineBuilder(DeviceBase* device); // Dawn API void SetColorAttachmentFormat(uint32_t attachmentSlot, dawn::TextureFormat format); void SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState); void SetDepthStencilAttachmentFormat(dawn::TextureFormat format); void SetDepthStencilState(DepthStencilStateBase* depthStencilState); void SetPrimitiveTopology(dawn::PrimitiveTopology primitiveTopology); void SetIndexFormat(dawn::IndexFormat format); void SetInputState(InputStateBase* inputState); private: friend class RenderPipelineBase; RenderPipelineBase* GetResultImpl() override; Ref mDepthStencilState; Ref mInputState; // TODO(enga@google.com): Remove default when we validate that all required properties are // set dawn::PrimitiveTopology mPrimitiveTopology = dawn::PrimitiveTopology::TriangleList; dawn::IndexFormat mIndexFormat = dawn::IndexFormat::Uint32; std::bitset mBlendStatesSet; std::array, kMaxColorAttachments> mBlendStates; std::bitset mColorAttachmentsSet; std::array mColorAttachmentFormats; bool mDepthStencilFormatSet = false; dawn::TextureFormat mDepthStencilFormat; }; } // namespace backend #endif // BACKEND_RENDERPIPELINE_H_