#include using namespace metal; struct Light { /* 0x0000 */ packed_float3 position; /* 0x000c */ int8_t tint_pad_0[4]; /* 0x0010 */ packed_float3 colour; /* 0x001c */ int8_t tint_pad_1[4]; }; struct Lights { /* 0x0000 */ Light light[1]; };