fn abs_9c80a6() { var res : vec4 = abs(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { abs_9c80a6(); return vec4(); } [[stage(fragment)]] fn fragment_main() { abs_9c80a6(); } [[stage(compute)]] fn compute_main() { abs_9c80a6(); }