#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void abs_b96037() { float res = fabs(1.0f); } vertex tint_symbol vertex_main() { abs_b96037(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { abs_b96037(); return; } kernel void compute_main() { abs_b96037(); return; }