fn clamp_1a32e3() { var res : vec4 = clamp(vec4(), vec4(), vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { clamp_1a32e3(); return vec4(); } [[stage(fragment)]] fn fragment_main() { clamp_1a32e3(); } [[stage(compute)]] fn compute_main() { clamp_1a32e3(); }