fn cos_c5c28e() { var res : f32 = cos(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { cos_c5c28e(); return vec4(); } [[stage(fragment)]] fn fragment_main() { cos_c5c28e(); } [[stage(compute)]] fn compute_main() { cos_c5c28e(); }