fn cosh_da92dd() { var res : f32 = cosh(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { cosh_da92dd(); return vec4(); } [[stage(fragment)]] fn fragment_main() { cosh_da92dd(); } [[stage(compute)]] fn compute_main() { cosh_da92dd(); }