fn countOneBits_65d2ae() { var res : vec3 = countOneBits(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { countOneBits_65d2ae(); return vec4(); } [[stage(fragment)]] fn fragment_main() { countOneBits_65d2ae(); } [[stage(compute)]] fn compute_main() { countOneBits_65d2ae(); }