fn dot_0c577b() { var res : f32 = dot(vec4(), vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { dot_0c577b(); return vec4(); } [[stage(fragment)]] fn fragment_main() { dot_0c577b(); } [[stage(compute)]] fn compute_main() { dot_0c577b(); }