var arg_1 : vec3; fn frexp_53d417() { var res : vec3 = frexp(vec3(), &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { frexp_53d417(); return vec4(); } [[stage(fragment)]] fn fragment_main() { frexp_53d417(); } [[stage(compute)]] fn compute_main() { frexp_53d417(); }