void fwidth_b83ebb() { float2 res = fwidth(float2(0.0f, 0.0f)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { fwidth_b83ebb(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { fwidth_b83ebb(); return; } [numthreads(1, 1, 1)] void compute_main() { fwidth_b83ebb(); return; }