fn fwidth_b83ebb() { var res : vec2 = fwidth(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fwidth_b83ebb(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fwidth_b83ebb(); } [[stage(compute)]] fn compute_main() { fwidth_b83ebb(); }